[RELEASED] Multiplayer World Origin Rebase Tool!

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Onaylı Üye
Katılım
6 Eyl 2022
Mesajlar
54
Tepki puanı
10
Yaş
25
3 HİZMET YILI
This project creates a grid of actors on the editor and calls the new origin of the world individually for each Player when he overlaps his collision. This project is focused on a grid tool that reposition the origin of the world individually for each player. It allows each player to have their own origin in the world and to share objects and their location on the server relatively.

It allows for giant worlds or space games

Bağlantıları görmek için lütfen Giriş Yap


Video demonstration:

Bağlantıları görmek için lütfen Giriş Yap
](
Bağlantıları görmek için lütfen Giriş Yap
)


Network Replicated: (Yes)

-Instructions:

Put the actor: GridGenerator_BP in the world

Put the actor: GetWorldOrigin_BP in the world

In the editor select the actor GridGenerator_BP in the world click on the details tab and there will be buttons and parameters that can be controlled in the editor to generate the grids, increase the radius of the cube if it is an even value or a rectangle if it is an odd value or remove it.

The actor: GetWorldOrigin_BP uses a 3d widget to allow the user to view the origin of the world during the game.

Number of Blueprints: 20

Network Replicated: (Yes)

Supported Development Platforms: (ALL)
 
Üye
Katılım
13 Eyl 2022
Mesajlar
11
Tepki puanı
2
Yaş
22
3 HİZMET YILI
This project creates a grid of actors on the editor and calls the new origin of the world individually for each Player when he overlaps his collision. This project is focused on a grid tool that reposition the origin of the world individually for each player. It allows each player to have their own origin in the world and to share objects and their location on the server relatively.

It allows for giant worlds or space games

Bağlantıları görmek için lütfen Giriş Yap


Video demonstration:

Bağlantıları görmek için lütfen Giriş Yap
](
Bağlantıları görmek için lütfen Giriş Yap
)


Network Replicated: (Yes)

-Instructions:

Put the actor: GridGenerator_BP in the world

Put the actor: GetWorldOrigin_BP in the world

In the editor select the actor GridGenerator_BP in the world click on the details tab and there will be buttons and parameters that can be controlled in the editor to generate the grids, increase the radius of the cube if it is an even value or a rectangle if it is an odd value or remove it.

The actor: GetWorldOrigin_BP uses a 3d widget to allow the user to view the origin of the world during the game.

Number of Blueprints: 20

Network Replicated: (Yes)

Supported Development Platforms: (ALL)
I loved it, just what you explained in the post was already good, but when I saw the video, everything is really explained and it's very good congratulations on this project, I really liked it
 
𝕄𝕒𝕤𝕥𝕖𝕣 𝕠𝕗 𝕎𝕒𝕥𝕔𝕙
Ultra Üye
Katılım
20 May 2020
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261
Ödüller
9
6 HİZMET YILI
keep it better and up to faith
 
Onaylı Üye
Katılım
11 Haz 2022
Mesajlar
51
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4
Ödüller
2
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26
3 HİZMET YILI
what is calling this app you use unity ??
 
Onaylı Üye
Katılım
21 Eyl 2022
Mesajlar
50
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4
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3
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33
3 HİZMET YILI
Looks cool, although I don't know much about it.
 
Seçkin Üye
Katılım
16 Mar 2022
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343
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1
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27
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3
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36
4 HİZMET YILI
awesome job my friend keep going
 
🥷 JIMMYツ 🥷
Süper Üye
Katılım
23 Eyl 2021
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4 HİZMET YILI
keep going bro, never give up
 
Süper Üye
Katılım
17 Şub 2022
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4 HİZMET YILI
Don't give up, don't stop, always keep going!
 
ABOBA
Seçkin Üye
Katılım
22 Mar 2022
Mesajlar
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Rebase has one good thing—it can squash commits, i.e. combine several into one.
Once it saved me a lot when a colleague put files with Windows line endings instead of Unix ones (i.e. the whole file was considered changed, and it was impossible to understand what had changed).
 
Süper Üye
Katılım
2 Haz 2022
Mesajlar
636
Çözümler
2
Tepki puanı
44
Ödüller
3
Yaş
29
4 HİZMET YILI
thats so smart, you deserve more attention here
 
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