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Puma
Banlı Üye
Evet arkadaşlar öncelikle yeni kod serimizin 3.partına hepiniz hoşgeldiniz, ios için config çok istenmişti bende IOS&ANDROID için config kodlarını paylaşıyorum.
IOS ICIN KULLANIM ;
İlk olarak bu siteden uygulamayı indiriyoruz
---> "Applications/PUBG MOBILE/Documents/ShadowTrackerExtra/Saved/Config/IOS/UserEngine.ini" <---
ANDROID ICIN KULLANIM ;
İlk olarak ->
---> "Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Config/UserEngine.ini" <---
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
*- iPad Görünüm -*
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=0
*- Sissiz Hava -*
[SystemSettings]
r.Fog=0
*- 90 FPS ve Optimizasyon -*
[SystemSettings]
r.AllowHDR
r.Vsync=0
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.bHasCustomNavigableGeometry=0
r.CanCharacterStepUpOn=0
r.IdeaOutlineThickness=0
r.BoundsScale=99999
r.LastRenderTimeOnScreen=0
r.OnComponentHit=0
[ConsoleVariables]
weapon.EnableBurstShootCD=0
stweapon.ForbidHitDataReport=0
stweapon.ForbidWeaponAntiComp=0
AutoAimEnable=1
AttrModifyComponentEnable=1
BuffComponentEnable=1
t.MaxFPS=90
s.EnableCrashHandler=0
s.IosUploadZipLog=0
s.EnableUploadZipLog=0
s.UploadCrashLog=0
s.ShippingLogToDisk=0
chara.CanEnableRagdoll=0
r.UseProgramBinaryCache=0
EnableWeaponAttackFlow=0
EnableSecAttackFlow=0
r.ACESStyle=7
InGamePerformanceTracking.Enabled=0
printanticheatlog=0
*- Maksimum Nişan Yardımı, Hasar bugu yok, Fazla Hasar -*
[SystemSettings]
AimAssist=MAX
Speedfire=MAX
UseBlockedHitDamage=True
[/Script/Engine.CharacterSettings]
bIsVaultingSystemEnabled=True
TargetingFOV=60.0
AimingDelay=0.2
ScopingDelay=0.125
FallDamageFactor=0.100
FallDamageVelocityMin=10000
CorpseLifeSpan=600.0
GamepadReloadHoldTime=0.50
GamepadUnarmHoldTime=0.20
BleedOutRateSec = 1.10
BleedOutDamage = 35.00
UseBlockedHitDamage=True
*- Bozulan aim'i toplama -*
[/Script/Engine.AttackFlowSettings]
BulletDamage=5
BulletDamageReduce=55
Recoil=0
ReloadTime=0
DefaultReloadTime=0
JohnwickHitDamage=60.0
DefaultRecoil=0
TrajectoryGravityZ=-9.8
FireAtMuzzle=True
DefaultTimerFrequency=0.016
CrouchSpreadModifier=0.5
ProneSpreadModifier=0.2
WalkSpread=2
RunSpread=5
JumpSpread=150.0
[/Script/Engine.WeaponsSettings]
DamageWeapons=99
EnebleDamage=999
BulletSpeed=3
DamageCharacter=999
TrajectoryGravityZ=-9.8
FireAtMuzzle=True
DefaultTimerFrequency=0.016
CrouchSpreadModifier=0.5
ProneSpreadModifier=0.2
WalkSpread=2
RunSpread=5
JumpSpread=15.0
LogWeaponFirePerFireCount=10
AcImAsIz {BRUTAL} CODES ;
[/Script/Engine.AutoAimEnemyInfo]
EnemyPawn=Max +
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV
[/Script/Engine.FanPickerConfigData]
IsCheckHeadshot=Max
IsHeadJudgeWithoutOwner=Max
bForwardHitAim=AspectRatio_MaintainsYFOV
PickerMaxCount=AspectRatio_MaintainsYFOV
[/Script/Engine.DecoratorActor]
Health=Max
ToHealth=Max
IsDead=0
[/Script/Engine.AttackFlow]
BulletDamage=Max
BulletDamageReduce=Max
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0
DefaultShootingDeviationY=0
HitTime=Max
HitPositionZ=Max
HitPart=Max
BulletCost=Max
RecoilMoveY=0
RecoilMoveX=0
WeaponAimFOV=AspectRatio_MaintainsYFOV
BulletDamageDebuff=Max
BulletDamageBuff=Max
AutoAimSpeed=Max
KillRealPlayerCnt=Max
[/Script/Engine.AimFlow]
AimTime=999c
ShotCount=AspectRatio_MaintainsYFOV
HitDistance=AspectRatio_MaintainsYFOV
AimFlowID=AspectRatio_MaintainsYFOV
[/Script/Engine.WeaponAttrReloadTableStruct]
HitPartCoffHead=Max
HitPartCoffBody=Max
HitPartCoffLimbs=Max
BaseDamage=999
AccessoriesVRecoilFactor=0
AccessoriesHRecoilFactor=0
ReloadWithNoCost=AspectRatio_MaintainsYFOV
BulletFireSpeed=Max
InitBulletInClip=AspectRatio_MaintainsYFOV
[/Script/Engine.LocalShootHitData]
ShootInterval=AspectRatio_MaintainsYFOV
BulletHitTime=Max
BulletShootTime=55
CurBullet=AspectRatio_MaintainsYFOV
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio=55.0f
AutoAimSpeed=Max
ShootingRecoil=0
[/Script/Engine.RendererOverrideSettings]
r.VSync=0
r.RanderDamage=0
r.bSupportAllShaderPermutations=0
r.bForceRecomputeTangents=0
r.Recoil=0
r.AttackDamage=0
[/Script/Engine.WeaponRecoilConfig]
r.VerticalRecoilMin=0
r.VerticalRecoilMax=0
r.VerticalRecoilRecoveryMin=0
r.VerticalRecoilVariation=0
r.VerticalRecoveryModifier=0
r.VerticalRecoveryClamp=0
r.VerticalRecoveryMax=0
r.LeftMax=0
r.RightMax=0
r.VehicleRecoilScalar=0
[/Script/Engine.RendererSettings]
r.bMobileHDR=0
r.bMobileDisableVertexFog=0
r.bMobileVTFLandscape=0
r.bIdeaDecalOptimizedIO=0
r.MobileMSAASampleCount=0
CharacterDiffuseScale=0
CharacterDiffuseOffset=0
CharacterDiffusePower=1
CharacterMinShadowFactor=1
TranslucentSortPolicy=0
CustomDepthStencil=0
[SystemAim]
+CVars=WeaponAimYawRate=AspectRatio_MaintainsYFOV
+CVars=CrossHairBurstIncreaseSpeed=3.0
+CVars=BulletFireSpeed=AspectRatio_MaintainsYFOV
+CVars=CrossHairInitialSize=1
+CVars=ReloadTime=AspectRatio_MaintainsYFOV
+CVars=ShootInterval=3.0
+CVars=BulletRange=3.0
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=WeaponAimFOV=2.0
+CVars=AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
+CVars=SkeletalMeshLODBias=10
+CVars=ParticleLODBias=-5
[ShootWeaponEntity]
+CVars=GetBurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=CurBulletNumInClip=AspectRatio_MaintainsYFOV
[/Script/Engine.ShootingInfo]
+CVars=ProbabilityFirstHit=99
+CVars=DurationTime=99
+CVars=DurationDamageMax=Max
+CVars=DurationEmptyShot=Max
[/Script/Engine.TakeHitInfo]
+CVars=ActualDamage=99F
+CVars=DamageMaxRadius=99F
+CVars=bRadialDamage=99F
+CVars=bPointDamage=99F
+CVars=AttackerLocation=99F
+CVars=DamageOrigin=99F
[/Script/Engine.UTSkillPickedTarget]
+CVars=IsHeadShot=0
+CVars=HitPos=0
+CVars=hitPhysMatType=0
+CVars=IgnoreTakeDamage=999
[/Script/Engine.BodyInstance]
DOFMode=6
CollisionEnabled=6
MaxDepenetrationVelocity=5r
MassInKgOverride=5f
LinearDamping=5f
AngularDamping=5f
MaxAngularVelocity=5f
[/Script/Engine.HitResult]
bBlockingHit=0
bStartPenetrating=9.9f
[/Script/Engine.DamageReason]
DamageReason__None=100
DamageReason__HeadShot=100
DamageReason__TorsoShot=100
DamageReason__PelvisShot=100
[/Script/Engine.RatingDamage]
RatingDamageScale=100
FiringAccuracyRadius=100
SectionRightValue=90
[/Script/Engine.AttackAIRatingDamage]
RatingDamageScale=90
FiringAccuracyRadius=90
SectionRightValue=90
[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=99
[/Script.Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedAim=Max
[/Script.Engine.WonderfulCutShootDamageData]
DamagePlayerID=Max
[/Script/Engine.SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
r.ReloadTime=0
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[/Script/Engine.WeaponAutoAimingComponent]
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV
[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV
[/Script/Engine.DeviceProfile]
WeaponHitPartCoff=999
Head=999
[/Script/Engine.HitPerformData]
IsHeadShot=999
[/Script/Engine.tmpMagic]
FindPatternEx=AspectRatio_MaintainsYFOV
[/Script/Engine.WeaponHitDetailInfo]
TotalShootNum=30000
HitNumEveryBodys=40000
YONETICI KODU [ YAPISTIRMAK ZORUNLU ]
[defaults]
base_features = sparse_super,large_file,filetype,resize_inode,dir_index,ext_attr
default_mntopts = acl,user_xattr
enable_periodic_fsck = 0
blocksize = 4096
inode_size = 256
inode_ratio = 16384
reserved_ratio = 1.0
[fs_types]
ext3 = {
features = has_journal
}
ext4 = {
features = has_journal,extent,huge_file,dir_nlink,extra_isize,uninit_bg
inode_size = 256
}
ext4dev = {
features = has_journal,extent,huge_file,flex_bg,inline_data,64bit,dir_nlink,extra_isize
inode_size = 256
options = test_fs=1
}
small = {
blocksize = 1024
inode_size = 128
inode_ratio = 4096
}
floppy = {
blocksize = 1024
inode_size = 128
inode_ratio = 8192
}
big = {
inode_ratio = 32768
}
huge = {
inode_ratio = 65536
}
news = {
inode_ratio = 4096
}
largefile = {
inode_ratio = 1048576
blocksize = -1
}
largefile4 = {
inode_ratio = 4194304
blocksize = -1
}
hurd = {
blocksize = 4096
inode_size = 128
}
Brutal Kod Özellikleri ;
ULTRA HASAR -- ULTRA Headshot --- AZ SEKME --- ULTRA SERiLiK --- ULTRA NISAN YARDIMI +15 OZELLIK
[vs de kaybetmeyeceksin HAHAHHAHAHA]
Ban ihtimali Yoktur iyi oyunlar.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
IOS ICIN KULLANIM ;
İlk olarak bu siteden uygulamayı indiriyoruz
Bağlantıları görmek için lütfen
Giriş Yap
gerekli izinleri verdikten sonra programa girip alttan "Apps" kısmına basıyoruz, bastıktan sonra arama yerine "FilzaEscaped" yazıyoruz ve indiriyoruz. Indirdikten sonra uygulamayı açıp aşağıdaki yola gidiyoruz ve kodları yapıştırıyoruz. IYI OYUNLAR---> "Applications/PUBG MOBILE/Documents/ShadowTrackerExtra/Saved/Config/IOS/UserEngine.ini" <---
ANDROID ICIN KULLANIM ;
İlk olarak ->
Bağlantıları görmek için lütfen
Giriş Yap
<- programını indiriyoruz. (Yazının üstüne tıklayarak indirebilirsiniz) Programı açıp bu yola gidiyoruz ve kodları yapıştırıyoruz. IYI OYUNLAR---> "Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Config/UserEngine.ini" <---
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
*- iPad Görünüm -*
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=0
*- Sissiz Hava -*
[SystemSettings]
r.Fog=0
*- 90 FPS ve Optimizasyon -*
[SystemSettings]
r.AllowHDR
r.Vsync=0
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.bHasCustomNavigableGeometry=0
r.CanCharacterStepUpOn=0
r.IdeaOutlineThickness=0
r.BoundsScale=99999
r.LastRenderTimeOnScreen=0
r.OnComponentHit=0
[ConsoleVariables]
weapon.EnableBurstShootCD=0
stweapon.ForbidHitDataReport=0
stweapon.ForbidWeaponAntiComp=0
AutoAimEnable=1
AttrModifyComponentEnable=1
BuffComponentEnable=1
t.MaxFPS=90
s.EnableCrashHandler=0
s.IosUploadZipLog=0
s.EnableUploadZipLog=0
s.UploadCrashLog=0
s.ShippingLogToDisk=0
chara.CanEnableRagdoll=0
r.UseProgramBinaryCache=0
EnableWeaponAttackFlow=0
EnableSecAttackFlow=0
r.ACESStyle=7
InGamePerformanceTracking.Enabled=0
printanticheatlog=0
*- Maksimum Nişan Yardımı, Hasar bugu yok, Fazla Hasar -*
[SystemSettings]
AimAssist=MAX
Speedfire=MAX
UseBlockedHitDamage=True
[/Script/Engine.CharacterSettings]
bIsVaultingSystemEnabled=True
TargetingFOV=60.0
AimingDelay=0.2
ScopingDelay=0.125
FallDamageFactor=0.100
FallDamageVelocityMin=10000
CorpseLifeSpan=600.0
GamepadReloadHoldTime=0.50
GamepadUnarmHoldTime=0.20
BleedOutRateSec = 1.10
BleedOutDamage = 35.00
UseBlockedHitDamage=True
*- Bozulan aim'i toplama -*
[/Script/Engine.AttackFlowSettings]
BulletDamage=5
BulletDamageReduce=55
Recoil=0
ReloadTime=0
DefaultReloadTime=0
JohnwickHitDamage=60.0
DefaultRecoil=0
TrajectoryGravityZ=-9.8
FireAtMuzzle=True
DefaultTimerFrequency=0.016
CrouchSpreadModifier=0.5
ProneSpreadModifier=0.2
WalkSpread=2
RunSpread=5
JumpSpread=150.0
[/Script/Engine.WeaponsSettings]
DamageWeapons=99
EnebleDamage=999
BulletSpeed=3
DamageCharacter=999
TrajectoryGravityZ=-9.8
FireAtMuzzle=True
DefaultTimerFrequency=0.016
CrouchSpreadModifier=0.5
ProneSpreadModifier=0.2
WalkSpread=2
RunSpread=5
JumpSpread=15.0
LogWeaponFirePerFireCount=10
AcImAsIz {BRUTAL} CODES ;
[/Script/Engine.AutoAimEnemyInfo]
EnemyPawn=Max +
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV
[/Script/Engine.FanPickerConfigData]
IsCheckHeadshot=Max
IsHeadJudgeWithoutOwner=Max
bForwardHitAim=AspectRatio_MaintainsYFOV
PickerMaxCount=AspectRatio_MaintainsYFOV
[/Script/Engine.DecoratorActor]
Health=Max
ToHealth=Max
IsDead=0
[/Script/Engine.AttackFlow]
BulletDamage=Max
BulletDamageReduce=Max
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0
DefaultShootingDeviationY=0
HitTime=Max
HitPositionZ=Max
HitPart=Max
BulletCost=Max
RecoilMoveY=0
RecoilMoveX=0
WeaponAimFOV=AspectRatio_MaintainsYFOV
BulletDamageDebuff=Max
BulletDamageBuff=Max
AutoAimSpeed=Max
KillRealPlayerCnt=Max
[/Script/Engine.AimFlow]
AimTime=999c
ShotCount=AspectRatio_MaintainsYFOV
HitDistance=AspectRatio_MaintainsYFOV
AimFlowID=AspectRatio_MaintainsYFOV
[/Script/Engine.WeaponAttrReloadTableStruct]
HitPartCoffHead=Max
HitPartCoffBody=Max
HitPartCoffLimbs=Max
BaseDamage=999
AccessoriesVRecoilFactor=0
AccessoriesHRecoilFactor=0
ReloadWithNoCost=AspectRatio_MaintainsYFOV
BulletFireSpeed=Max
InitBulletInClip=AspectRatio_MaintainsYFOV
[/Script/Engine.LocalShootHitData]
ShootInterval=AspectRatio_MaintainsYFOV
BulletHitTime=Max
BulletShootTime=55
CurBullet=AspectRatio_MaintainsYFOV
AimFov=AspectRatio_MaintainsYFOV
bulletDamageReduceRatio=55.0f
AutoAimSpeed=Max
ShootingRecoil=0
[/Script/Engine.RendererOverrideSettings]
r.VSync=0
r.RanderDamage=0
r.bSupportAllShaderPermutations=0
r.bForceRecomputeTangents=0
r.Recoil=0
r.AttackDamage=0
[/Script/Engine.WeaponRecoilConfig]
r.VerticalRecoilMin=0
r.VerticalRecoilMax=0
r.VerticalRecoilRecoveryMin=0
r.VerticalRecoilVariation=0
r.VerticalRecoveryModifier=0
r.VerticalRecoveryClamp=0
r.VerticalRecoveryMax=0
r.LeftMax=0
r.RightMax=0
r.VehicleRecoilScalar=0
[/Script/Engine.RendererSettings]
r.bMobileHDR=0
r.bMobileDisableVertexFog=0
r.bMobileVTFLandscape=0
r.bIdeaDecalOptimizedIO=0
r.MobileMSAASampleCount=0
CharacterDiffuseScale=0
CharacterDiffuseOffset=0
CharacterDiffusePower=1
CharacterMinShadowFactor=1
TranslucentSortPolicy=0
CustomDepthStencil=0
[SystemAim]
+CVars=WeaponAimYawRate=AspectRatio_MaintainsYFOV
+CVars=CrossHairBurstIncreaseSpeed=3.0
+CVars=BulletFireSpeed=AspectRatio_MaintainsYFOV
+CVars=CrossHairInitialSize=1
+CVars=ReloadTime=AspectRatio_MaintainsYFOV
+CVars=ShootInterval=3.0
+CVars=BulletRange=3.0
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=WeaponAimFOV=2.0
+CVars=AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
+CVars=SkeletalMeshLODBias=10
+CVars=ParticleLODBias=-5
[ShootWeaponEntity]
+CVars=GetBurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBullets=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNum=AspectRatio_MaintainsYFOV
+CVars=BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
+CVars=HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
+CVars=CurBulletNumInClip=AspectRatio_MaintainsYFOV
[/Script/Engine.ShootingInfo]
+CVars=ProbabilityFirstHit=99
+CVars=DurationTime=99
+CVars=DurationDamageMax=Max
+CVars=DurationEmptyShot=Max
[/Script/Engine.TakeHitInfo]
+CVars=ActualDamage=99F
+CVars=DamageMaxRadius=99F
+CVars=bRadialDamage=99F
+CVars=bPointDamage=99F
+CVars=AttackerLocation=99F
+CVars=DamageOrigin=99F
[/Script/Engine.UTSkillPickedTarget]
+CVars=IsHeadShot=0
+CVars=HitPos=0
+CVars=hitPhysMatType=0
+CVars=IgnoreTakeDamage=999
[/Script/Engine.BodyInstance]
DOFMode=6
CollisionEnabled=6
MaxDepenetrationVelocity=5r
MassInKgOverride=5f
LinearDamping=5f
AngularDamping=5f
MaxAngularVelocity=5f
[/Script/Engine.HitResult]
bBlockingHit=0
bStartPenetrating=9.9f
[/Script/Engine.DamageReason]
DamageReason__None=100
DamageReason__HeadShot=100
DamageReason__TorsoShot=100
DamageReason__PelvisShot=100
[/Script/Engine.RatingDamage]
RatingDamageScale=100
FiringAccuracyRadius=100
SectionRightValue=90
[/Script/Engine.AttackAIRatingDamage]
RatingDamageScale=90
FiringAccuracyRadius=90
SectionRightValue=90
[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=99
[/Script.Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedAim=Max
[/Script.Engine.WonderfulCutShootDamageData]
DamagePlayerID=Max
[/Script/Engine.SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
r.ReloadTime=0
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[/Script/Engine.WeaponAutoAimingComponent]
IsCurrentWeaponSupportAutoAim=AspectRatioMaintainsYFOV
[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV
[/Script/Engine.DeviceProfile]
WeaponHitPartCoff=999
Head=999
[/Script/Engine.HitPerformData]
IsHeadShot=999
[/Script/Engine.tmpMagic]
FindPatternEx=AspectRatio_MaintainsYFOV
[/Script/Engine.WeaponHitDetailInfo]
TotalShootNum=30000
HitNumEveryBodys=40000
YONETICI KODU [ YAPISTIRMAK ZORUNLU ]
[defaults]
base_features = sparse_super,large_file,filetype,resize_inode,dir_index,ext_attr
default_mntopts = acl,user_xattr
enable_periodic_fsck = 0
blocksize = 4096
inode_size = 256
inode_ratio = 16384
reserved_ratio = 1.0
[fs_types]
ext3 = {
features = has_journal
}
ext4 = {
features = has_journal,extent,huge_file,dir_nlink,extra_isize,uninit_bg
inode_size = 256
}
ext4dev = {
features = has_journal,extent,huge_file,flex_bg,inline_data,64bit,dir_nlink,extra_isize
inode_size = 256
options = test_fs=1
}
small = {
blocksize = 1024
inode_size = 128
inode_ratio = 4096
}
floppy = {
blocksize = 1024
inode_size = 128
inode_ratio = 8192
}
big = {
inode_ratio = 32768
}
huge = {
inode_ratio = 65536
}
news = {
inode_ratio = 4096
}
largefile = {
inode_ratio = 1048576
blocksize = -1
}
largefile4 = {
inode_ratio = 4194304
blocksize = -1
}
hurd = {
blocksize = 4096
inode_size = 128
}
Brutal Kod Özellikleri ;
ULTRA HASAR -- ULTRA Headshot --- AZ SEKME --- ULTRA SERiLiK --- ULTRA NISAN YARDIMI +15 OZELLIK
[vs de kaybetmeyeceksin HAHAHHAHAHA]
Ban ihtimali Yoktur iyi oyunlar.
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