Scaling Texture UVs does not scale Pixel in space

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
Tired of cheating
Süper Üye
Katılım
16 Haz 2018
Mesajlar
1,338
Çözümler
4
Tepki puanı
147
Ödüller
10
Yaş
33
7 HİZMET YILI
I am creating a game of planets in full size, I imported a simple sphere with 36k of UV resolution light map and I just had to scale the texture size of the material to 2 only, but it turns out when I move the camera next to the sphere the material starts to get extremely agitated and I start to see giant square pixels. The material I’m using is Desert with textures in 4k resolution. Help how do I reduce the Pixel so that it follows the size of the mesh and the material to make everything with high quality?
See the pictures:
indeed! thats true and thanks for the information you just shared
 
Being Agood Friend is blessing :D
Ultra Üye
Katılım
2 Nis 2022
Mesajlar
1,506
Tepki puanı
38
Ödüller
2
Yaş
27
4 HİZMET YILI
You have to enlarge the ball so that the pixels are small compared to it
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
Üst