Disable Back Replication correction Character Movement

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Try creating a function to call a Boolean variable from the character’s movement component look at the print.

7c97f2e007ad5b87ce34fccc98372f87d9071506.png
Maybe this probably works, it makes sense. If not u have to search up in google.
 
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Judging by the twitching of the character and the lack of problems with pitch replication, the problem is somewhere in the calculations, which constantly give different results. It's impossible to figure out by eye in such a tangle, unless I advise you to rewrite thoughtfully from scratch, checking in action.:catshock:
to figure out by eye in such a tangle, unless I advise you to rewrite thoughtfully
 
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You should give your code to chatgpt and ask it to fix it
 
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I have tried in every way to get the server to not fix the server location for the client. I want only the client to share the location with the server, I’ve tried all the options of the character’s movement, but the gameplay is terrible with the owner character teleporting all the time.
It sounds like it should be easy to do this but I've tried a lot and wasn't able to find a way to make this work. Maybe there's a solution out there online but I wasn't able to find it
 
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It can be very annoying when the gameplay is terrible due to the owner character teleporting all the time. I have tried my best to help you fix this issue, but it seems like you have tried everything.

At this point, I think it would be best to contact the game developers for help. They may be able to identify the issue and fix it on their end.

Here is a link to the game developers' website:
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I hope this helps!
 
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It can be very annoying when the gameplay is terrible due to the owner character teleporting all the time. I have tried my best to help you fix this issue, but it seems like you have tried everything.

At this point, I think it would be best to contact the game developers for help. They may be able to identify the issue and fix it on their end.

Here is a link to the game developers' website:
Bağlantıları görmek için lütfen Giriş Yap


I hope this helps!
Thank you for your thoughtful post! I'm sure it will be helpful for the thread starter
 
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A problem with the server that is not from the client
 
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