Ultra Üye
Maybe this probably works, it makes sense. If not u have to search up in google.Try creating a function to call a Boolean variable from the character’s movement component look at the print.
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Maybe this probably works, it makes sense. If not u have to search up in google.Try creating a function to call a Boolean variable from the character’s movement component look at the print.
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to figure out by eye in such a tangle, unless I advise you to rewrite thoughtfullyJudging by the twitching of the character and the lack of problems with pitch replication, the problem is somewhere in the calculations, which constantly give different results. It's impossible to figure out by eye in such a tangle, unless I advise you to rewrite thoughtfully from scratch, checking in action.![]()
you don't need to rewrite it, you have the base, it is just a matter of updating it.to figure out by eye in such a tangle, unless I advise you to rewrite thoughtfully
It sounds like it should be easy to do this but I've tried a lot and wasn't able to find a way to make this work. Maybe there's a solution out there online but I wasn't able to find itI have tried in every way to get the server to not fix the server location for the client. I want only the client to share the location with the server, I’ve tried all the options of the character’s movement, but the gameplay is terrible with the owner character teleporting all the time.
I can help if u still need pm me if so
I dont need help anymoreCan you help me?
Thank you for your thoughtful post! I'm sure it will be helpful for the thread starterIt can be very annoying when the gameplay is terrible due to the owner character teleporting all the time. I have tried my best to help you fix this issue, but it seems like you have tried everything.
At this point, I think it would be best to contact the game developers for help. They may be able to identify the issue and fix it on their end.
Here is a link to the game developers' website:Bağlantıları görmek için lütfen Giriş Yap
I hope this helps!