is it updated ? hope wont get detected
Hile kodlama da umarım yardımcı olur sizlere
Ekli dosyayı görüntüle 18583
C++:MainProcedure = 2E1F650 \x8B\x0D\x00\x00\x00\x00\x83\xCE\xFF\x56 xx????xxxx Entitylist = 2E28C10 \x8B\x1D\x00\x00\x00\x00\x8B\x04\x93 xx????xxx QSSceneCamera = 2915324 \x8B\x0D\x00\x00\x00\x00\xC7\x45\x00\x00\x00\x00\x00\x3B xx????xx?????x MainPlayer MainProcedure +0x80 MaxEntitys Entitylist +0x4 EntityCount Entitylist +0x8
C++:if (Stride == 72 && vSize == 1836) AddModel(pDevice); //MemoryHackers.ORG // Parameters: ////MemoryHackers.ORG // sampler2D BoneTex; // float4 BoneTexUv; // float4x4 worldMatrix; // float4x4 worldViewProj; // // // Registers: // // Name Reg Size // ------------- ----- ---- // worldViewProj c0 4 // worldMatrix c4 3 // BoneTexUv c7 1 // BoneTex s3 1 //MemoryHackers.ORG D3DXMATRIX matrix, m1; D3DXVECTOR4 position; D3DXVECTOR4 input; Device->GetVertexShaderConstantF(0, matrix, 4); //MemoryHackers.ORG //input.y D3DXMatrixTranspose(&matrix, &matrix); D3DXVec4Transform(&position, &input, &matrix); //MemoryHackers.ORG position.x = input.x * matrix._11 + input.y * matrix._21 + input.z * matrix._31 + matrix._41; position.y = input.x * matrix._12 + input.y * matrix._22 + input.z * matrix._32 + matrix._42; position.z = input.x * matrix._13 + input.y * matrix._23 + input.z * matrix._33 + matrix._43; position.w = input.x * matrix._14 + input.y * matrix._24 + input.z * matrix._34 + matrix._44; //MemoryHackers.ORG float xx = ((position.x / position.w) * (Viewport.Width / 2)) + Viewport.X + (Viewport.Width / 2); float yy = Viewport.Y + (Viewport.Height / 2) - ((position.y / position.w) * (Viewport.Height / 2));
game is dead. sad it was a beauty
Hile kodlama da umarım yardımcı olur sizlere
Ekli dosyayı görüntüle 18583
C++:MainProcedure = 2E1F650 \x8B\x0D\x00\x00\x00\x00\x83\xCE\xFF\x56 xx????xxxx Entitylist = 2E28C10 \x8B\x1D\x00\x00\x00\x00\x8B\x04\x93 xx????xxx QSSceneCamera = 2915324 \x8B\x0D\x00\x00\x00\x00\xC7\x45\x00\x00\x00\x00\x00\x3B xx????xx?????x MainPlayer MainProcedure +0x80 MaxEntitys Entitylist +0x4 EntityCount Entitylist +0x8
C++:if (Stride == 72 && vSize == 1836) AddModel(pDevice); //MemoryHackers.ORG // Parameters: ////MemoryHackers.ORG // sampler2D BoneTex; // float4 BoneTexUv; // float4x4 worldMatrix; // float4x4 worldViewProj; // // // Registers: // // Name Reg Size // ------------- ----- ---- // worldViewProj c0 4 // worldMatrix c4 3 // BoneTexUv c7 1 // BoneTex s3 1 //MemoryHackers.ORG D3DXMATRIX matrix, m1; D3DXVECTOR4 position; D3DXVECTOR4 input; Device->GetVertexShaderConstantF(0, matrix, 4); //MemoryHackers.ORG //input.y D3DXMatrixTranspose(&matrix, &matrix); D3DXVec4Transform(&position, &input, &matrix); //MemoryHackers.ORG position.x = input.x * matrix._11 + input.y * matrix._21 + input.z * matrix._31 + matrix._41; position.y = input.x * matrix._12 + input.y * matrix._22 + input.z * matrix._32 + matrix._42; position.z = input.x * matrix._13 + input.y * matrix._23 + input.z * matrix._33 + matrix._43; position.w = input.x * matrix._14 + input.y * matrix._24 + input.z * matrix._34 + matrix._44; //MemoryHackers.ORG float xx = ((position.x / position.w) * (Viewport.Width / 2)) + Viewport.X + (Viewport.Width / 2); float yy = Viewport.Y + (Viewport.Height / 2) - ((position.y / position.w) * (Viewport.Height / 2));
yes it doesn't work anymorenot working anymore?